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<!--This file created 1:18 PM 7/15/96 by Claris Home Page version 1.0 Beta 1-->
<HTML>
<HEAD>
<TITLE>Community Place Authoring: Tutorial XXX</TITLE>
<X-SAS-WINDOW TOP=0 BOTTOM=681 LEFT=0 RIGHT=633>
</HEAD>
<BODY TEXT="#D5D6D6" BGCOLOR="#555555" LINK="#04C571"
VLINK="#109CDE">
<P>Saving face through modeling VRML 2.0</P>
<P>Here is how to cut down on those unsightly extra faces that slow down your world through some simple modeling phlosophies.</P>
<P ALIGN=CENTER><IMG SRC="../images/cpfacetut.jpg" ALIGN=bottom></P>
<P>The octagon above shows what can be written using the IndexedFaceSet node and a little
fore thought. There is only one face here. This makes texture mapping easier too!</P>
This tutorial consists of:
<ul>
<li>A <a href="a11ex.htm" TARGET="_top">discussion</a> of the source code,
<li>An active example of this world (must have CP installed as your
default VRML browser), and
<li><a href="a11exer.htm" target="_top">Exercises</a> for you to try on your own.
</ul>
</BODY>
</HTML>